I don't think F2P MMO's are a certainty of them being poor, nor does a P2P MMO mean its going to be good. My position on the issue is that ever since the original EverQuest massive success for its time everyone wanted to a piece of the pie. This created two attitudes one being the positive one that they want as much gamers as possible by trying to make the best quality game they could (Dark Age of Camelot, World of Warcraft as examples) and then the ones that just want to rush believing it will lead to massive profits. (Asheron’s Call 2,Age of Conan) In-fact notice that all listed are/were P2P. The F2P concept profiting through a item-shop certainly does not spell doom for the quality while not being such WoW was more of leaning towards it before it was released. The majority of MMORPG's quality is poor P2P or F2P but there are profits and advantages of being F2P and its only a matter of time before we see more quality ones make the shift from release.