Age of Wulin is set in the Ming Dynasty when Chinese feudal forces reached the climax. Originating from the Tang Dynasty and developing during the Song and Yuan Dynasties, the martial-arts world finally came into its golden age in the Ming Dynasty, enjoying the most freedom.

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True Martial-arts Community
- No classes: All in-game skills can be learnt.
- Game Balance: Based on skills instead of classes.
- Win or Loss: Depends on skill proficiency rather than numerical values and skills. Therefore, the game has some characteristics of controllable fighting games.
- Players live in a community, not simply log into and out of the game. With the realization of the network structure, random events can be triggered, and enough NPC AI skills and rich life content are needed.
- Players enjoy enough freedom in terms of growth, combat and reputation. The immersive storyline leads to multiple development directions. Combats should be carried out in a 3D environment by use of more skills like dodge. Besides, players should be free to create their factions and hold martial-arts championships. Multi-events work in concert with multiple community statuses.
Wudang
Eight Factions
Include Shaolin, Wudang, Emei, Beggar, Tang Clan, Junzi Hall, Royal Guard and Paradise Valley.
Royal Guard
Game Features
- Combat
Each martial-arts skill has its unique actions and will produce special effects so as to enhance the striking feeling and approach the level of action games. Providing traditional controls, the game is easy to pick up and allows players to experience vivid and gorgeous martial-arts effects.
- True 3D
Based on the true 3D technology, things can be destroyed in the game, such as towers, pavilions, trees, stones, etc.
No Classes
Jumping out of the traditional “warrior, mage and priest” class system and creatively bringing forth a classless concept, the game reconstructs a complex and variable martial-arts society and breaks through the traditional way that reflects characters' strength through levels.
- Intellectual DIY Online Society
Players are not only martial-arts learners, but also a part of the game society with different social statuses. Such a social system makes the game world extremely vast and colorful. Even though players don't know martial arts, they can live happily until death and lead a unique knight-errant life in the game. Their characters can keep growing up no matter they are online or offline.
- Random Events
Various martial-arts skills that can change one's life are no longer confined to one faction or one weapon, but not all players are qualified to learn them. Players need a certain amount of good luck to trigger random events through the interaction with NPCs and the choice of branch storylines. The offline function also ensures more stories and diversified random events.
- Chinese Scenes
The game fully embodies the style of landscape painting and greatly optimizes the display technology for the sake of better presenting complicated terrains. In this way, the game gets rid of the plain terrains in traditional games and successfully showcases distinctive Chinese mountains and rivers. Thanks to the game's another technological innovation -- broadened vision, players are able to get the whole view of a 500X1500 meter map and appreciate the heroic mood of holding all mountains in a single glance.
Adopting a variety of techniques, like normal mapping, radial effects, HDR effects and shadow rendering, the game performs better than other Chinese game products existing at the same time and comes up to the world level.
source:www.gmbase.com